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Xbox 360 General Discussion / Re: How to Be a Good Leader
« on: January 14, 2011, 01:37:11 am »

In this stage of your team be prepared and EXPECT TO LOSE

- The most important thing in Call of Duty is to expect to lose in the early stage of your team. Expect the worst to happen,expect your team to mess up,expect bad shifting and balancing,expect over slaying and not enough objective. Expect to get your ass handed to you at points but always remember to LEARN FROM THESE LOSES.

GAMEPLAY
The part which decides how your team will progress. If gunskill and teamwork wasn't enough there are small things that can be done that prove to be huge benefactors in Victories and in Losses.

- Player Roles

As mentioned before I had gone over the whole idea of slayer,support and objective players. Why most teams are set up around this the downfall of this system is that sometimes a slayer will get to Kill happy or an objective player will get to objective happy. Knowing when to Slay,when to run flags and when to plant bombs is key. Also as a "Role Player" don't be afraid to branch out. Don't be the player who says I'm not going to go plant a bomb I am the slayer. Feel free to step in and if you feel you are in a position to plant a bomb or pull a flag DO IT! If you feel it is a good time to stop and start slaying then DO IT! With the Role System similar to the Setup System it is not all set in stone. Sometimes you have to Ad Lib and doing so correctly can be the key to victory. Don't be a one dimensional player and NEVER use your ROLE as an EXCUSE

- Revenge Kills/Stun Check
Now For Revenge Kills and Stun checks, I know we have all been in a situation where we know an enemy is in a certain spot and we want the kill or we were killed by an enemy and are going back for a revenge kill.

In pursuing these kills you need to keep in mind:

Does the Enemy know I know where he is.

If you are going for a revenge kill what was the first route I took that lead to a death.

Was I spotted by an enemy before going for this kill.

These questions prove to be the 3 most important. If an enemy knows you are coming he will play more cautious and if he has killed you before he might switch up his spot to the counter the spot that was once his weakness. How do you avoid situation like these?? Not only using your Map Awareness as stated before and Jump spots you can also stun check. Throwing a Stun to where the enemy was last time to make sure he isn't there and/or throwing a stun check to where you think he is going to counter his once soft spot. Now note after getting Hit Marks don't always just blindly run in, cause some can be partial hits and he can still be in a state to kill you. Like any player when getting hit by a stun you are nervous and are ready to blindly spray and fight. Sometimes the smart option is to stun him once and upon getting a marker wait a little and put your back to a wall maybe baiting him out of the building or cover he was in. The player might be thinking he is flanking you flanking him. Another thing is to stun him and then grenade him in a spot to force him out of his cover as you wait at the exit. Always be weary of him not using door and using his Map Awareness or Jump ability to leap out of windows or etc. When pursuing Revenge Kills and using Stun checks it is always a game of Cat and Mouse but can prove to be the turning point in games when trying to break setups.

Objective Play

When playing objective game types you need to realize ultimately you need to complete that objective. Knowing Bomb times,Defuse Times and what to do when you have the bomb and or flag.

Capture the Flag:

The mistake many teams make in playing CTF is this false idea that you "Play Defense" on CTF. The true goal of CTF is too score flags and by doing this you need Map Control. Having a 4 offense team is generally the way to go. Now this does not mean 4 people rush the flag but you have 4 people on the map securing it down and locking down a route for the objective player to go in and pull the flag and have a safe route home. In doing this you keep the enemy team on spawn or always in a fire fight with your team in essence making that 4 man offense your defense. If they are constantly dead,fighting or chasing your objective player they will have no time to Chase your flag.

Flag Returns are also key in CTF. When killing a player who once had the flag especially in the middle of the map or at the enemy base you need to ask your self:

Are there any other players alive or around?

If so use the flag as bait for another kill or two before returning it. Before going to pick up the flag count to 5 and assess the field. If you feel it is safe or etc go for the flag. Don't dwell on the idea though, if you feel it will be best to insta return the flag then do so.

Another thing to remember on Flag Returns is if your team is on spawn or not in a position and you see the flag carrier but he is with his team or you feel you can't kill them all utilize your stun nades. By Stunning the carrier you slow him down giving your teammates more time to get there to kill him or to pull the enemy's flag. Sometimes slowing the enemy and stunning them is just as good as a kill.

Stopping Captures

When the other team has pulled your flag and you don't think you can catch up to them , REMEMBER:

Take the opposite route, You don't have to chase the enemy directly from behind

Also remember STUNS! by stunning ahead of the where the enemy flag is you can catch the runner going for the score, and give your team more time to get over there and set up for a kill or counter pull again.

Defense Upon Death

in CTF when you are put on spawn you need to realize if you were killed in the middle of the Map or in your base the enemy is probably setting up for a flag pull. ONCE AGAIN remember to Pre stun the Flag. If you spawn or are already alive and some of your teammates are still waiting by prestunning the guy going to pick up your flag you buy your team time off of their spawns to spawn in and then also stun the flag carrier and get in a position to kill him before he can leave your base. Even by throwing 2 stuns and stunning the carrier and then getting shot you have played a semi successful defense. Those 3 - 5 seconds you bought your team could be the difference of a teammate(s) spawning and then also stunning and nading or gunning down the flag carrier and stopping a what looked like for sure flag pull and then also giving your team the numbers on the map to go and try to set up again.

In this game type don't be afraid to sometimes blindly run in for flag pulls but at the same time don't make it a habit.

Demolition:

Similar to CTF ,Demolition is the same concept. On Defense there is no "Defense" it is all about Map Control

Once again Nade Spots are key as mentioned before being able to hold down a part of the map with the leisure of being able to kill a guy either planting or defusing your plant is key.

As stated for CTF as well, Stunning and Pre stunning and buying your teammates time to spawn up and also throw nades toward the bomb plants can be the key to victory. If you are the only player alive and you see the team going for a plant. By simply stunning ahead of the bomb once counting to about 2 and then throwing another can save your team about 5 - 7 seconds to spawn up and start nading the bomb or setting up and obtaining kills to start up your setup again.

The Same applies for Demolition Upon Death as it does for CTF. Pre stunning can be the perfect way to come off of a death and can buy your team the time it needs.

Also Fake defusing or planting can sometimes be used well in Demolition to bate the other team to use their nades thus leaving their nade spots useless and forcing them to come out and gunfight. Even a simply run through of the bomb point can be enough to test the hand of the enemy and make him throw or a nade or even reveal himself from his spot.

Also try to avoid blindly running in for defuses and plants

Domination

Once again to push the envelope on being repetitive , Domination is the same as CTF and Demo. There is NO Defense. It is about holding down the positions. Upon capturing your starting position and obtaining B Site there is no Defense. It is ALL About Map Control.

In this game type don't be afraid to also blindly run out for captures.


How To properly defend an A or a C

When holding down a part of the map and you have both A and B for example if someone happens to slip by and start to capture A. Everyone can not panic and run back to kill that guy on A, because that will be the other teams time to push up get some kills and retain map control. In this case have one player designated who can rotate out of position to go back and obtain the kill. Make sure this player realizes this Player has a 10 foot radius as to where he has to stay to capture the position. Do not blindly run in and go for the kill. Use a stun nade and regular nade combination if possible to pick up the kill or use just a stun nade to disorientate the enemy and proceed to kill him. Don't over thinkt he kill to much remember the player capturing the point is already nervous knowing the enemy is coming for him.

Do NOT be scared of Spawn Swaps

Sometimes in the course of a game a player will break through record some kills die and the spawns may go a little crazy. If the other teams start pushing into your Starting point don't feel ashamed to concede the point push to the enemy's starting spot and take theirs and swaps the spawns. Just put on a setup on the opposite side of the map. Make sure in conceding a point that the whole team is on the same page.

When to 3 cap

In domination it is key to hold down 2 points and leave the other team to 1. The only time in my opinion a 3 cap should ever be done is in 2 situations.

1: When an enemy player flanks through from behind for your starting position and happen to get a kill or two upon being killed and the spawns seem to switch up. Sometimes the best option is to leave that position and go for the enemy's starting position. Upon capturing that there will be a good 5 or 10 seconds as to where the enemy team will not be gaining any points. Shortly after they will capture your original starting point and the map will have be switched around.

2: When your team is down and the game timer is coming to a close. Sometimes if you think a victory is possible but you might not get it due to the Timer being a factor. It is best after putting the whole team on spawn or at least 3 players to go in and try to get clutch and capture the 3rd spot and hope to hold it down for the remaining time or at least long enough to give your team a mathematical chance at winning. REMEMBER IN DOING THIS to not push to far into their spawn because this will force the other teams spawn to the opposite starting point or towards the middle of the map.

Search and Destroy:

The one game type different from the rest. To where you only have one life. To me there is no right or wrong way to play Search. Whether you like to rush,campy or progressively take over the map just remember these few things.

- Pre Nades/Stun Checks and Nade Spots are key in SnD. Being able to kill an opponent or to reveal the position of an opponent with out putting yourself out there is key.

- As always communication and teamwork is key.

- Fake Defusing and Planting is always good for baiting nades.

- Making sure you win with numbers. Winning 2 v 1s is key. If an enemy plants and is hiding and it is two players against their one remember to:
- Stick together
- Check your corners
and once again Don't separate to far from each other.

In this game type ESPECIALLY don't blindly run in for defuses and plants utilize your time. But Quick Plants are sometimes a very good option depending on the map and enemy gameplay style.

CONCLUSION

Now this is just an outline of things to do and take into consideration to have a successful team or be a successful Call of Duty player. Sometimes teams or players will not click , Don't be afraid to cut players loose or to leave a team but don't do it every time one little thing goes wrong. A lot of these tips are situational and some might not pertain to some teams play styles but always remember to suggest new routes to your teammates but don't do anything prematurely or on your own always confront the team first. Many other things attribute to a successful Call of Duty team. Practice ,Chemistry,Teamwork,Communication and Ultimately Skill will be the things that win you the game but Call of Duty is always a game of smarts and Cat and Mouse so just remember in Competitive Call of Duty it is the Road less taken that wins.

**Note** These are all from my personal experience and some can be very opinionated. Some styles of play may be different from others. These are in no way, shape or Form the ONLY Answers to thinks but I tried to make them as very to the point as possible *****

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Xbox 360 General Discussion / How to Be a Good Leader
« on: January 14, 2011, 01:36:49 am »
With the Release of Black Ops I am sure many of the vVv community as well as other gamers are getting ready for the next MLG Season and are trying to scrim and get their teams together. This is when you try to find a group of players to come together with to start grinding on the GB Ladders or for some players find an opportunity to get their name out there. From playing Call of Duty all the way back since Call of Duty 2 on the 360,my experience with this situation is all to familiar. Now Here are some things you are going to want to work on before you even assess your options for teams.

Before Looking for Teammates


- An Idea Before going into looking for a team you need to have an idea of what you want. What Role do you fit?? What Roles or qualities do you want on your team??
If you are a support player you may want to assess what your role will be in the Game. After going over what you think you will cover you then must think of what else you need. Slayers,Objective or another Support Players. Call of Duty teams can be run on basis of 2 Slayers with 2 objective players or 1 Slayer with 2 Support and 1 objective Player. Some teams also can consist of 4 Support Players where no one player(s) truly shine(s) but this comes with a lot of Chemistry. For a starting squad I suggest having 1 Slayer,2 Support and 1 Objective player.

- Map Awareness

Knowing popular spots, spawns and jumps are key to success. Being able to fluently play through the map while throwing nades,taking shots and also being shot at is key. Know what angle has what shot, know what path leads to which and what path has more than one destination. Knowing Jumps can be the key. If you go down said spot on map and the enemy knows it leads to a popular spot he can beat you there. By knowing a jump or a trick spot you can easily out think your opponent and wind up flanking him or catch a teammate of his because of his misinformed call out.

- Nade Spots]

Multi-Tasking is Key in Call of Duty. On Game Types such as Domination,Search and Destroy and Demolition and even Capture the Flag to an extent there is a point in the game where you have to watch a spot on the map and also be weary of the objective. Knowing you can set up in one spot and watch your teammates flank and also lock down the map and still have the luxury of knowing you can also throw a nade from that spot onto the objective relieves a lot of stress to an individual. Some less experienced players when it comes to game types such as SnD or Demolition will come to a point in the game where they want to hold down a point of the map but are also worried about their objective. They find themselves running back and forth between the two or back tracking more than needed and this leaves them prone to letting an enemy slip through in their setup or finishing up a kill on their flank. Nade spots give you a sense of security and also prove valuable off the spawn in Game types like CTF,Demolition and Domination. In Most competitive leagues their is a Respawn Timer. Knowing how to properly throw nades or knowing a Nade spot off of the spawn to almost perfectly 9 out of 10 times kill that said player on objective can prove very crucial and can decide the outcome of the game. Now don't go around looking for any random spot to where a grenade can land on an objective. Make sure in finding this spot it pertains to the Flow of the map. It shouldn't be a spot complicated to where you have to go to a rather secluded part of the map and/or take time to set it up. Nade spots should be rather quick and Flow in your gameplay and the flow of the Map.


Now after Covering the game in it's most purest form the Maps and Angles now you will Have to go Into looking for teammates.

Looking for Teammates

-Teammates
When Looking for Teammates as stated before have an idea of what you want in a team and what you need. Like I said before most teams have 1 Slayer,2 Support and 1 Objective Player. Now with this being said you are going to want to find players to Fit these roles. In looking for teammates you need to find certain qualities in these players. Here are some questions you want to ask yourself when finding players.

- Does this player listen well and communicate well while playing and before playing?

Having a player who has ideas but isn't vocal while fighting known as tunnel vision can make for vital information not being relayed to the team.

- Does this player complain upon dieing?

Is said player the type of player who dies and cries about Lag or Luck or blames some other variable for his death or does that player understand that he was outplayed.

- Is this player prideful?

Is said player someone who will go to the same spot 3 times even after dieing just so he can "Outgun" the player killing him. Does he go and chase kills or care about his Kill to Death at the end of the Day

- Scapegoat?

Is said player someone who will go blaming someone else for why a flag was capped or a bomb was planted or why a kill was or was not recorded.

These are just a few of the things that you need to stray away from in looking for players.

- What needs to be looked for in a teammate

- Communication in and out of Battle

- Smarts and Knowledge
Someone who understands the Map, Nade Spots, Jumps and the objective of said game type as well as you think you do

- Humble

Someone who will accept a death,admit they got outplayed and learn from their death. Someone who will take different routes in obtaining a kill or a victory in a game type. Someone who isn't to "Pro" to use "Noob Tactics" or guns or methods that are deemed "Cheap". Someone who won't take it to heart if you ask them to Start running flags or to stop slaying or to change their gun or switch their spot.

- Time and Dedication

You need to find a player who is on the same hours that you are on. Someone who wants to win as much as you. Someone who can make sacrifices to their outside life. You don't want a player who is constantly off their Mic during games,or on the computer or on the phone or constantly leaving between matches to eat etc or do other things that can be put off. You need to find a teammate who has a stable outside life and knows how to be responsible. Not someone who doesn't show up for team practices without prior knowledge of it to the team.

- Skill

Ultimately when it comes down to it, you need a player who is good and has a shot. You can work teamwork and chemistry all you want but if the player does not have a consistent shot they just aren't going to work on your team.

After Finding Teammates

Now after finding your set of players the mistake that most teams make is the assume the need strategies and call outs for every map and gametype and they need a plan. This is how teams fail because players are trying to play towards strategies they have yet to use in combat.

The best way to start out is to just play matches. By playing freely you learn who likes to do what. Before the map starts just have a small discussion over who will run objective and etc and go from there. From this you will be playing off of pure skill and communication. Make sure Communication is at its best.

Upon getting kills and putting the other team on spawn,see how your team shifts.

- Is your team all running to the same spot??
- Is your team staying back?
- Are they rotating and balancing the map?
- Are they slaying to much and not enough objective
-How the enemy is reacting upon being put on spawn?
-Is my team knowledgeable of the spawns?
-Are we in a good enough setup to counter the spawn?

Taking these into account for every map and gametype you play will help you see how your team plays and how strategies can be made. Do you find yourself running to a certain spot upon putting the other team on spawn? If so try to balance the map upon your own positioning. Do you find your slayer is shifting to a spot where he is picking up kills? Shift the team in a manner that lets him do his think but also watches his back and the other route that will be taken after the other team realizes they are not going to be killing your slayer. By consistently playing ,seeing how your team reacts upon being put on spawn,seeing how multiple enemy teams react upon being put on spawn you can then have a broad idea or "strat" as to how you will play certain maps and game types.

Things to Remember for Strategies and Setups

Setups and Strategies are all dandy on paper but during the course of a game you will realize certain spots can not be obtained or are being obtained and then you are being killed quick. Don't have 1 setup. Have a few spots you want to obtain and NO ONE SHOULD HAVE SET SPOTS. No one player on the team should have a set spot. When you try to get 4 players into 4 exact spots havoc and confusion is over the horizon. If one player is holding a spot that you "usually" have go to his spot and play the game. Learning to play more than one spot in your teams setup is key. Sometimes a teammates of yours can be on and play the spot better than you on that particular match or day. So in having a flexible setup to where everyone plays multiple spots it makes shifting easier and makes everyone in the long term feel comfortable. Just remember in setups you don't need to have every certain spot occupied but just make sure the general area you want secured is secured.

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Contact Us / Emails
« on: January 14, 2011, 01:15:29 am »
vislow@teamvi.co.nr   


contact@teamvi.co.nr   


recruiting@teamvi.co.nr

Just email the correct one.

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